|User||Rating||Min. Age||Adults Too||Comment
|agenteasy||8||3||No ||Imagine taking Candyland and then adding dinosaurs and you've essentially got Dinosaurs Extinct?.
Well, there's more to it than that.
There's a board (rather cheezy illustrations, but good quality), 4 cardboard dinosaurs pawns and a really big (but otherwise normal) die. Alongside these, there are a number of very sturdy cards and really excellent "flipchart" style dinosaur board (i.e. it's a picture split across 3 pieces of cardboard which can be flipped back individually to reveal a picture behind). In this case, the pictures in front are of the dinosaurs in good health, and the pictures behind are of the skeleton of those dinosaurs. I find these to be very cool both as a game component and as a learning tool.
Bottom line is that you'll be rolling and moving your dinosaur along the path to the end. The twist is that in addition to the typical shortcuts, there are two ways a dinosaur can get "hurt". Getting hurt means that the player must take his dinosaur's flipchart and reveal one panel.
1) Players must occasionally draw a card which represents a peril dinosaurs had to face (such as fighting a T-Rex, surviving an Ice Age, etc). The player must roll higher than the number identified on the card or get "hurt"
2) If two pawns wind up on the same space, they have to fight by rolling the die. The lowest roller's dinosaur loses the battle and gets "hurt".
If the dinosaur's third panel is revealed, it has to start back at the beginning of the game. Luckily, there are spaces which heal the dinosaurs all over the board.
The first pawn to the end wins (by...umm...surviving to the 21st century). I'm not sure why the game doesn't just stick to the theme of dinosaurs surviving in their own environment, but there you go.
My son quite enjoys it, though he doesn't like fighting other players (the cards don't bother him, though). There isn't a single decision to be made in the game, however, so in the end it's all just a lot of theme applied to the basic game of Candyland (advanced dino candyland?). If you have a 4 year old boy, odds are that dinosaurs are very popular, so the theme and additional mechanics will probably count for a lot for your kid. It's also worth mentioning that even though the game has no decisions, there are a couple of advanced concepts in the game (comparing a die roll to a number, understanding the flipchart, etc) which offer some learning opportunities.
|Mark||8|| || ||
|beauka||7||3||No ||Yes, it is a basic roll and move game with no decisions and a theme that doesn't end making any sense. But kids love it. There are enough things going on that most kids feel like they are creating their own path and making decisions that determine whether they win.
|metalchorus||6||5||Some ||Roll and move, with some cards to mix things up. Really fun for kids who like dinosaurs.