|User||Rating||Min. Age||Adults Too||Comment
When you first open the box, you might be disappointed at how small the cards are, but it's all by design--larger cards, and you might have to go outside for more space!
Cleverly done, your plane has certain maneuverabilities. An arc on the card shows its firing zone, and a ruler helps determine when an enemy plane is hittable. The flow of air combat is VERY nicely done, with each player having to anticipate two turns ahead where they want their plane to be, just like real combat. The maneuver cards have a lot of moves, including 3D (like a split-S, to reverse direction). Have only tried simplified play so far, as the advanced play (with way too many tokens) looks too complex for us to tackle. Cumulative damage is well done, but the player's board for keeping track of the plane could be explained MUCH better in the documentation.
Gripes: Need more storage space in the box for all of the tokens/cards. As it is, the only way to fit all tokens into the provided compartments is to mix most of them together, a real pet peeve of mine in war games (I like zip-lock baggies to keep all separate and organized). Also, wish they could provide the dimensions of their ruler, which is already lost, but critical for game play (we'll have to guess at the dimensions to make our own).
Tips: Start on a large floor space, not a tabletop (no room). Mark the boundaries on the floor with masking tape. Don't set up in a room w/a ceiling fan. When placing cards, hold them down w/your finger, because one nudge can change the game play a lot.
Fun game, and because there's no physical board to set up, storage is small. I recommend it!
|cmusgrove||6||9||Some ||Play cards and move your airplain to shoot the other airplain down. To get a good game going you'll need to buy the expansions, and get more than 2 players.